Phil Spencer, head of Xbox, added to that notion this week when he said NFT games so far have seemed more about being exploitative than entertaining. When QXR told fans it was working on a blockchain game, it got a visceral reaction, Devine said, as such games are associated with scams. And if we actually do it in a democratic way, that’s fun for players, then we started thinking about it,” Devine said. “I thought if we could actually do something useful with NFTs, we could actually make them interesting. Augustine-Yee said the team didn’t like that idea because it motivates players to make money rather than have fun. Metropolis Origins does not support a play-to-earn feature, where players earn rewards, Devine said. In coming to that conclusion, Devine is a rarity so far among famous game designers. “I thought that was a terrible idea,” Devine said. Someone suggested that the team fund the effort with NFT sales.
#SIMS 3 INTO THE FUTURE LIMITED EDITION PC#
On the side, we started to make a Metropolis PC game that used WebXR as well.”Īt the same time, the blockchain games started taking off. We started to work on demos on WebXR, and looked for prototype funding. “We didn’t want to go with VC funding because we saw what that did to Magic Leap. We looked for all sorts of ways to fund ourselves,” Devine said.
“We founded QXR a year ago and we started to make this universe. Qxr Studios sees play and storytelling as the heart of any creative endeavor.
The studio believes in playing for fun, not grinding through repetitive interactions to make money (otherwise known as “work”).